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Uberstrike shotgun damage hack
Uberstrike shotgun damage hack















While this worked very well in keeping things balanced, with the introductions of attack timers in 1.9, landing hits become much more important, and missing out on a hit or two could easily mean losing the fight. Therefor, damage output was only limited to how fast you could spam click and get damage in whenever something is out of i-frames.

#Uberstrike shotgun damage hack mod#

Note that some mod developers prefers to have their mobs and other stuff directly deal damage to their targets without reference back to the attacker, so it becomes nearly impossible to check it in some cases.īefore 1.9, players used to be able to attack pretty much whenever they wanted, and to pervent insta-kills, Mojang implemented a system of conditional damage immunity where, after taking damage, the entity would be immune to any further damage of equal or lesser amounts for 0.5 seconds, and if the incoming damage is higher, the difference gets counted. Alternatively, you can also try to summon it using console command and trying to auto complete its id as you're doing it to find its id.Īlternatively, you can also use this mod's built in debug feature to find the name of a damage source, along with the mob's id. The fastest way to find a mob's id is by looking at it with Hwyla and Wawla installed. For example, the first list, by default, has vanilla Minecraft's slime (minecraft:slime), TCon's blue slime (tconstruct:blueslime), and Thaumcraft's thaumic slime (thaumcraft:thaumslime). To add an entity to either of the two lists, you need to use its savegame id (modname:mobname).

uberstrike shotgun damage hack

How much does players' attacks need to be charged to have knockback (default: 75%, or 0.75) How much does players' attacks need to be charged to do anything (default: 10%, or 0.1) List of damage sources that need to give i-frames on doing damage List of entities that need to receive i-frames on receiving attacks List of entities that need to give i-frames on attacking Toggles for core functionalities of this mod There are config options for the following: This mod generates a config file for users to change parts of the mod as they see fit. Attacks that are charged 75% or less does not knockback by default.

uberstrike shotgun damage hack

Attacks that are charged 10% or less are canceled by default to prevent glass cannon playstyles. Mobs that relies on i-frames to do balanced damage (ex: the slime family) still gives i-frames (by default, see below). Damage sources that relies on i-frames to be balanced (ex: lava) still gives i-frames. Damage events in Minecraft no longer give i-frames by default. This mod aims to improve PvE and PvP by removing/changing the redundant damage immunity system (i-frames for 10 ticks, or 0.5 seconds, everytime an entity takes damage) implemented by Mojang long ago, without breaking the game.















Uberstrike shotgun damage hack